This was quite interesting! The mix of models and 2d art is really striking, and the potential for dehumanization through rapid technological development for both the targets and developers of said tech was executed really well. Good work!
i cannot believe you participated in the game jam i chose not to participate in in order to work on the freakhunter review. im about to play the fuck out of this
wowowowowowow this was an incredible read, this'll be sloshing around in my head for a long while. Also in a technical sense it left me very curious about the process behind the 2d/3d mashup.
the most loyal and devoted artist, mia, rendered everything out to .gifs which she then drew the characters over. i scripted the ability to swap each of these layers independently, and bob was my uncle
Glad you liked the game! The 3d model of the world was constructed in blender. Animation was mostly done quite sloppily (due to time constraints) using blendshapes. The textured surfaces use images from old japanese asset discs, proc gen/noise, or were illustrated by hand. Each shot was rendered out, compressed in photoshop, and saved as a gif. A high res frame from each shot was used as a backdrop for illustrating the characters. I was hoping to intentionally make the styles and resolutions clash a bit. Thank you for the inquiry, hope this helped!
They definitely clash in a very satisfying way, especially the lighting in the illustrations rly helped sell the effect for me. Taking notes taking notes, thanks for the detailed response!
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This was quite interesting! The mix of models and 2d art is really striking, and the potential for dehumanization through rapid technological development for both the targets and developers of said tech was executed really well. Good work!
i cannot believe you participated in the game jam i chose not to participate in in order to work on the freakhunter review. im about to play the fuck out of this
i would like to inhale this game. it is absolutely stunning, art-wise and writing-wise. so full of life and worldbuilding and feelings
i am going to play this on my work computer
thats what i like to hear
Hey, that's a good game. Pretty good horny but also good writing in general, dango! I found a lot to reflect on.
wowowowowowow this was an incredible read, this'll be sloshing around in my head for a long while. Also in a technical sense it left me very curious about the process behind the 2d/3d mashup.
the most loyal and devoted artist, mia, rendered everything out to .gifs which she then drew the characters over. i scripted the ability to swap each of these layers independently, and bob was my uncle
Glad you liked the game! The 3d model of the world was constructed in blender. Animation was mostly done quite sloppily (due to time constraints) using blendshapes. The textured surfaces use images from old japanese asset discs, proc gen/noise, or were illustrated by hand. Each shot was rendered out, compressed in photoshop, and saved as a gif. A high res frame from each shot was used as a backdrop for illustrating the characters. I was hoping to intentionally make the styles and resolutions clash a bit. Thank you for the inquiry, hope this helped!
They definitely clash in a very satisfying way, especially the lighting in the illustrations rly helped sell the effect for me. Taking notes taking notes, thanks for the detailed response!
astonishing amount of world building and atmosphere packed in here. i loved it!
PEAK
wow cool game